![]() ![]() One of them is cool and fun and the other is dumb and boring. You can use whichever one you want, I'm not your dad. Here's the first way: Everything in Subnautica has in-game coordinates. ![]() You can find coordinates by pressing F1 to bring down a console menu. Under "Camera world pos" you'll see three numbers shown as (x, y, z), where X is east-west, Y is depth, and Z is north-south. If you find something cool or you're done exploring a certain sunken wreck, press F1 and note those coordinates so you can refer to them later. If you really get stuck and you consult the wiki, you can use those coordinates to find whatever you've been looking for. ![]() Personally, I find pulling down a console menu a serious buzz-kill. That's why I prefer the second method, which fits better inside the tools of the game: Triangulation. Triangulation can be used for making maps in all sorts of ways, but the method we're going to use here is position resection: using three fixed, known points to determine your unknown location. To get a known fixed point to measure from, you need beacons, floating radio transmitters that stay stable in water. After you scan a few fragments at wrecks near the shallows, you'll unlock a blueprint for a beacon, and a little copper ore and titanium will let your fabricator whip one up.įor the best coverage, swim (or drive) out to the edges of the map and drop all three beacons. This may take you over some deep and dangerous waters, but as long as you stay on the surface, you probably won't die. The key with beacon triangulation is to spread 'em out as much as you can. Once you've got all three placed and labeled, you can bring up your tablet and toggle a HUD display to show icons and distances. When you want to make a note of a spot, get a distance reading from each of the beacons, e.g., 900 meters away from #1, 640 meters away from #2, 1,000 meters away from #3. If you find a wreck with a broken door panel but you left your repair tool back at base, those distances will work like coordinates to help you find your way back. There are a lot of distinct biomes in Subnautica, and some crafting recipes will force you to track down a specific biome with some rare creature or mineral. This list isn't exhaustive-there are two major mushroom forests, for example, in different and unconnected parts of the world. I'm also not mentioning some of the rare, hard-to-reach biomes that show up late in the game.Subnautica’s initial biome is Kelp Forest. This biome is one of the five most diverse. Because it is home so many creatures, the kelp forest makes a great place for exploration. Kelp forests are home to some of the most dangerous enemies. It is the perfect place to set up a base. The Subnautica map’s Kelp Forest biome can be found. You can explore this biome up to 160m deep. This biome is home to Bleeders and Stalkers, as well as Drooping Stingers. ![]() There may be a lot more scrap in the Kelp forest than you realize, which could pose a risk to your health. Instead, players will need to manually create their map using coordinates. A variety of tools are available in the game that can be used to build various items. The fabricator can be found in the player’s lifepod. This allows them to create valuable items. You can also find blueprints to create more complex items. ![]()
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